The Best MMORPG will be the most expensive (Or how to save the online rpg industry) Thursday, November 8, 2007 |
Its been awhile since I stepped foot into a game. I think Vanguard: Saga of Heroes was the last time. I was burned with that. A believer such that I spent money to visit them in San Diego during the development. While it was nice to rub shoulders and drink beers with such pivotal icons like Brad McQuaid, it wasn't long until I found out that again, developers and publishers had missed their mark.
To say that a massive, thriving sandbox world of dynamic goals and events has been a dream of mine since I discovered computing, would be an understatement. Ever since I thought, "Gee, wouldn't it be nice if I could play Civilization with real people", my geek-o-meter for this genre of game has been pegged.
I'm not going to go into a history of MMOs here, we all know the story. Unless you don't know the story, then go here. Suffice to say, I've been pleased, burned and disappointed.
Lets get to the brass tacks. MMORPGs need to be less massive and more expensive. They need to be customized and niche specific. You cannot please everyone all of the time. Just some of the people some of the time.
- Build your engine smaller
- Hire talented GMs, writers, etc.
- Cater to fewer people, guilds, tabletop groups and clubs.
- Personalize the experience.
- Serialize your content and have seasons of games as they have seasons for television.
- Create exportable characters to allow a single persona to persist across games.
- Schedule play times.
- Charge more.
Take this a step further. Charge more for pilot programs. If a group wants to boldly go into fresh territory, charge them a premium for the privilege. First to see. Conversely, charge less for older chapters. If there are a hundred walk-throughs, if they've read the transcripts of group-As adventure, then a lot of the hard work, polishing the experience, is done.
These ideas are all very abstract, but ultimately, brings a little bit of the RPG back into the genre.
I am, of course, available to hire or consult ;)
Labels: business, gaming, internet
